After all, The Elder Scrolls V: Skyrim was critically acclaimed and a huge financial success, especially considering its spread from the PC, PS3 and Xbox 360 to the PS4, Xbox One, the Nintendo.
The UESPWiki – Your source for The Elder Scrolls since 1995
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Skyrim box art
Setting | Skyrim |
---|---|
Time Period | 4E 201 |
Developer | Bethesda Softworks |
Original Release Date | 11 Nov 2011 8 Dec 2011 (JPN) |
Special Edition Release Date | 28 Oct 2016 |
Nintendo Switch and PlayStation VR Release Date | 17 Nov 2017 |
PC VR Release Date | 3 Apr 2018 |
Collector's Edition box art
UESP (the Unofficial Elder Scrolls Pages) strives to provide information about the Elder Scrolls franchise and the land, Tamriel, in which the series is primarily set.The site is divided into sections devoted to each of the entries in the series. For The Elder Scrolls V: Skyrim on the Xbox 360, GameFAQs presents a message board for game discussion and help - Page 2917.
Welcome to the elder scrolls® onlinesign up. Join over 16 million players in the award-winning online multiplayer RPG and experience limitless adventure in a persistent Elder Scrolls world. Battle, craft, steal, or explore, and combine different types of equipment and abilities to create your own style of play. No game subscription required.
Legendary Edition box art
Special Edition box art
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The Elder Scrolls Wiki
The Elder Scrolls V: Skyrim, the fifth game in the Elder Scrolls series, takes place in the province of Skyrim 200 years after the Oblivion Crisis. Dragon Shouts play an integral role in the story as you discover your fate as the Last Dragonborn. Skyrim is available on PC, Xbox 360, PlayStation 3, and Nintendo Switch.
Skyrim Special Edition is a remastered version of the game for PC, Xbox One, and PlayStation 4. It uses an upgraded engine with many visual improvements but also has several important technical differences from the classic version of the game. A virtual reality version, Skyrim VR, is available on PlayStation VR and as a standalone game on PC.
The ancient home of the Nords, Skyrim, teeters at the brink of destruction. With the death of High King Torygg, a civil war breaks out, with brothers slaying brothers across the province's frozen tundras and rocky crags. Many, especially Nords, wish to secede from the Empire, which has been in decline since the Oblivion Crisis. Many loyalists, on the other hand, prefer the unity and security provided by the Empire.
The Elder Scrolls foretell the return of Tamriel's primeval darkness, the Dragons, and the coming of a mortal born with the soul of a dragon, the Dovahkiin or 'Dragonborn'—one who will have the power to permanently defeat his greatest foe and end the dark reign of the consumer of worlds: Alduin.
Your journey will be beset with peril. Just as remnants of the kingdom's shadow guardians, the Blades, will offer their aid, crafty agents of the Thalmor, seeking to advance their own cause, will impede your quest. Acquire knowledge and prove yourself Dragonborn, and the revered Greybeards will grant you an audience to learn of their ancient Draconic arts.
Now great adventurer, free yourself from bondage; take up blade or spell, bow or axe; fulfill your destiny or postpone it indefinitely.
Additional general game information can be found here.
Quest Information
- Quests — All the quests upon which you can embark
- Add-ons — List of all the official add-ons for Skyrim, including Dawnguard, Hearthfire, and Dragonborn
- Creation Club — List of all microtransactional content available for Skyrim Special Edition
Character Information
- Attributes — What are the basic stats?
- Character Creation — A guide to the character creation process
- First Time Players — A guide to help new players come to grips with Skyrim
- Leveling — Understanding the character leveling system
- Races — The defining characteristics of the playable races
- Skills — And what can you do?
Gameplay Information
- Activities — Miscellaneous activities available during the game
- Artifacts — Unique and powerful items that can be found throughout Skyrim
- Combat — Information about combat in Skyrim
- Controls — A table of the various controls used to interact with the game, for all game platforms
- Crime — Information about the laws of Skyrim and how to stay on the right side of the authorities
- Disease — Diseases you can catch in Skyrim
- Lycanthropy — Information about living as a werewolf and related quests
- Vampirism — Information about vampirism and related quests
- Items — Where to find specific items and their related attributes
- Magic — All you need to know about the arcane arts in Skyrim
- Dragon Shouts — How to use them and where to get them
- Making Money — Some tips and tricks aimed at helping you earn a few more septims
- Stealth — Information on the art of stealth and its uses
- Differences Between Morrowind, Oblivion, and Skyrim — A guide containing the main differences between the three games, and useful tips for adapting
World Information
- Creatures — A bestiary of all the friendly and hostile creatures found in the game
- Factions — Listing of all the guilds and factions in the game, including the factions you can join
- Maps — Are you familiar with your whereabouts?
- NPCs — Listing of all non-player characters in the game
- People — Listing of all the named people in the game
- Places — Listing of all the places found in the game
- Services — A listing of all the services (general merchants, horse merchants, houses, trainers, etc.) provided in the game
Guides and Secrets
- Game Manual — The official game manual
- Prima Official Game Guide — The official Skyrim strategy guide
- In-Depth Guides — Various walkthroughs and tutorials to help get the most out of the game
- Hints — All sorts of gameplay hints to let you play the game in a more comprehensive way
- Easter Eggs — Funny, out of place, or reference-related non-bug findings
Eso Expansions
Technical Information
- Special Edition — A remastered version of Skyrim available on PC, Xbox One, and PS4.
- Technical Support — Hardware and system software issues and their practical solutions
- PlayStation — Information specific to the PlayStation 3 and PlayStation 4 versions of the game
- Xbox — Information specific to the Xbox 360 and Xbox One versions of the game
- Kinect Commands — Information specific to the Kinect, for the Xbox 360 version of the game
- Switch — Information specific to the Nintendo Switch version of the game
- Skyrim Patches — Official patches for Skyrim by Bethesda Softworks
- Skyrim Special Edition Patches — Official patches for Special Edition
- PC System Requirements — Minimum and recommended system requirements for the PC version of the game
- Console — Information and list of commands for the in-game console
Mods and Modding
- Mods — Content and gameplay information about player-created mods for Skyrim
- Getting Started — An introduction to mod management tools
- Beyond Skyrim — A massive multi-team mod project to complete the majority of Tamriel and several other lands
- Modding — Technical information about creating your own mods for Skyrim
- Creation Kit — The official Skyrim modding application
- File Formats — Information on the file formats used for game data and save files
- SkyEdit — An alternate mod file editor in early development
- SkyProc — A Java programming library for dynamically importing, manipulating, and exporting mods
Previews and Reviews
- Concept Art — An archive of concept and rendered art created during the game's development
- Pre-Release Content — Shots from the game prior to its release
Miscellaneous Information
- Achievements — Awards you can receive for your efforts
- Credits — Details on exactly who did what to create the game
- Development Team — A list of the developers who created the game
- Voice Actors — List of the actors who provided voices for Skyrim's NPCs
- Glitches — Different things you may have noticed about Skyrim that just weren't right
- Historical References — References to people, places and events from previous Elder Scrolls games
- Loading Screens — Information that appears while the game loads
- Music — Information about Skyrim's soundtrack
- Skyrim Very Special Edition — A voice-based text adventure game based on Skyrim
- Trading Cards — Steam Trading Cards you can obtain by playing the PC version
- Wallpapers — Official wallpapers, available in various sizes
See Also
- Unused Content — Content that is unreleased, scrapped, or unavailable to the player through normal gameplay
- Skyrim Subforum — A place on the UESP forums where you can discuss the game
Retrieved from 'https://en.uesp.net/w/index.php?title=Skyrim:Skyrim&oldid=2180997'
The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Contents of an Elder Scroll, as seen in TES IV: Oblivion
- 'Go ye now in peace. Let thy fate be written in the Elder Scrolls..' — A message to the Eternal Champion, as seen in Arena
The Elder Scrolls (Kelle in the Dragon Language[1]), also called the Aedric Prophecies (though the accuracy of that term is often disputed), are scrolls of unknown origin which simultaneously archive both past and future events.[2] The number of the Scrolls is unknown not necessarily due to their immense quantity, but because the number itself is unknowable, as the Scrolls 'do not exist in countable form'.[3] They are fragments of creation from outside time and space,[4] and their use in divining prophecies is but a small part of their power. They simultaneously do not exist, yet always have existed.[1]
Ministry of sound full discography torrent. From a philosophical viewpoint, the origin and purpose of the Elder Scrolls is rather obscure and indescribably abstract. As one author puts it, 'Imagine living beneath the waves with a strong-sighted blessing of most excellent fabric. Holding the fabric over your gills, you would begin to breathe-drink its warp and weft. Though the plantmatter fibers imbue your soul, the wretched plankton would pollute the cloth until it stank to heavens of prophecy. This is one manner in which the Scrolls first came to pass, but are we the sea, or the breather, or the fabric? Or are we the breath itself? Can we flow through the Scrolls as knowledge flows through, being the water, or are we the stuck morass of sea-filth that gathers on the edge?'[5]
Any person gifted with prescient powers is able to interpret the contents of the Elder Scrolls with practice.[6] The information revealed about the future is never absolute.[7] Once an event foretold within the Scrolls is carried out in the world it becomes fixed within them. Such insight into the inner fabric of reality comes at a price, however, as each new foretelling and interpretation strikes the reader with blindness for a greater period of time, while simultaneously granting them a broader view of the Scroll's contents. Ultimately, the reader, having engaged in frequent acts of prophecy, is left bereft of their vision, forever after removed of their right to read the Scrolls. By time-honored tradition, the Empire allowed only the priests of the Cult of the Ancestor Moth to read from the Scrolls, while younger members cared for the elders as they gradually and irreparably lost their sight.[8] The Ritual of the Ancestor Moth is one method of reading an Elder Scroll.[9]
Long ago, however, the Dwemer devised a means to extract knowledge from the Scrolls without requiring someone to sacrifice their sight. Complex machinery interfaces with the Scroll and draws out information, inscribing it onto a metal Lexicon which can then be read by those with the requisite knowledge.[10] It is unknown how the quality or quantity of the information gained this way compares to that when read directly from a Scroll.
Numerous Elder Scrolls were stored at the White-Gold Tower within a chamber known variously as the Imperial Library, the Hall of Records, and the Elder Library.[3][11][12] During the Three Banners War in the Second Era, the Imperial City fell to hordes of Daedra. To protect the scrolls, the Cult of the Ancestor Moth hid several of them around the grounds of the Temple of the Ancestor Moths in northeastern Cyrodiil. Eventually, troops from each alliance found the scrolls and stole them from the moth priests.[13] Across Cyrodiil, each alliance built vast holy temples to house the scrolls they had stolen. The temples were built close enough to the battlefields to bestow the scrolls' blessing onto the troops.[14] After the war ended, many scrolls were re-housed within the Imperial Library.
During the Imperial Simulacrum in the late Third Era, many organizations across the provinces attempted to decipher an Elder Scroll with an artifact, usually a tablet that was key in the process. These include the Mages Guild of Winterhold[15] and Corinthe.[16] The Brotherhood of Seth used a code from an ancient map to locate the Crypt of Hearts for the Eternal Champion, so that they can locate a piece of the Staff of Chaos.[17]
After rumors circulated that a Scroll had been stolen, an Imperial Librarian attempted to take a complete inventory of the Scrolls, but the effort proved fruitless as their numbers and placement seemed to fluctuate for no discernible reason.[3] Around 4E 175, the Elder Scrolls mysteriously vanished from the Library, and were scattered across Tamriel.[9]
Circa 4E 180, a previously undiscovered Elder Scroll was found within the statue of the founder of the town of Rivercrest, Cyrodiil.[18] What is onvif protocol.
The year 4E 201 saw the discovery of three Elder Scrolls. Two Elder Scrolls were discovered in Skyrim itself, one hidden in the Dwemer city Blackreach and the other in the ancient ruin of Dimhollow Crypt. The third was located in the Soul Cairn.[19][20]
Known Elder Scrolls[edit]
- Elder Scroll (Blood)
- Elder Scroll (Celemaril Light-Bringer)
- Elder Scroll (Dragon)
- Elder Scroll (Nocturnal's Curse)
- Elder Scroll (Planemeld Obverse)
- Elder Scroll (Sun)
- Elder Scroll of Alma Ruma
- Elder Scroll of Altadoon
- Elder Scroll of Chim
- Elder Scroll of Ghartok
- Elder Scroll of Mnem
- Elder Scroll of Ni-Mohk
Notes[edit]
- Arngeir of the Greybeards viewed the Elder Scrolls as 'blasphemies'.[21]
- Runes written on the Elder Scrolls and their covers seem to be the same kind of runes that are found on the amulets of the Elder Council, which seem to be made of a metal similar to that of the Elder Scrolls' covers and crimped with a similar purple gem.
- The names of the Elder Scrolls that were fought over during the Three Banners War (Alma Ruma, Altadoon, Chim, Ghartok, Mnem, Ni-Mohk) are all words mentioned in Mankar Camoran's Commentaries on the Mysterium Xarxes.[22]
Gallery[edit]
- The Elder Scrolls inside the Imperial Palace, as seen in Oblivion
- An Elder Scroll (Oblivion)
- An Elder Scroll (Skyrim) What is starcraft.
- Contents of an Elder Scroll (Skyrim)
- An Elder Scroll in use during the Alliance War (ESO)
- Celemaril Light-Bringer with an Elder Scroll (Blades)
See Also[edit]
- For game-specific information, see the Oblivion, Skyrim, ESO, and Blades articles.
Books[edit]
- An Accounting of the Scrolls by Quintus Nerevelus, Former Imperial Librarian — An author's report on the Elder Scrolls and his subsequent entry into the Cult of the Ancestor Moth
- Divining the Elder Scolls — A fragment of information about the nature of the Elder Scrolls
- Effects of the Elder Scrolls by Justinius Poluhnius — A thesis on the four different types of readers of the Elder Scrolls
- Lost Histories of Tamriel — Excerpt concerning the Aedric Prophecies, otherwise known as the Elder Scrolls
- Moth Sister Terran Arminus Answers Your Questions by Moth Sister Terran Arminus — A moth sister answers questions on lore
- Pension of the Ancestor Moth — A Temple novice's initiatory pamphlet on the Cult of the Ancestor Moth
- Ruminations on the Elder Scrolls by Septimus Signus, College of Winterhold — A philosophical view on the role of the Elder Scrolls
References[edit]
- ^ abPaarthurnax's dialogue in Skyrim.
- ^Lost Histories of Tamriel
- ^ abcAn Accounting of the Scrolls — Quintus Nerevelus, Former Imperial Librarian
- ^Description in Blades
- ^Ruminations on the Elder Scrolls — Septimus Signus, College of Winterhold
- ^Effects of the Elder Scrolls — Justinius Poluhnius
- ^Divining the Elder Scolls
- ^Pension of the Ancestor Moth
- ^ abDexion Evicus' dialogue in Dawnguard
- ^Septimus Signus' dialogue in Skyrim
- ^The Wolf Queen, v1 — Waughin Jarth
- ^Events of Oblivion
- ^Sandana Axius's dialogue in ESO
- ^Protector Arfire's dialogue in ESO
- ^Thelen Kaarn's dialogue in Arena
- ^Turamane ap' Kolthis' dialogue in Arena
- ^Halfas Varn's dialogue in Arena
- ^Events of Blades
- ^Events of Skyrim
- ^Events of Dawnguard
- ^Arngeir's dialogue in Skyrim
- ^Mythic Dawn Commentaries — Mankar Camoran
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